

Plus, it's one of the biggest reasons to play this game. And while it may drag the pacing a little (planning always does), it definitely adds a nice bit of depth and replay value. You can apply this mode of thinking to just about every situation in the game. Third, you could sneak behind the group and place the Gunmar turret in just the right spot so it'll create a crossfire effect when you sneak back in front of them. Second, you could project a hologram of yourself to distract them, and then approach from the rear and take them out with a grenade. First, you can run in guns blazing and hope you survive. Say there's a group of soldiers milling about in front of you. But how you handle these situations does in fact feel new. On the surface, none of the challenges you face look particularly new. Together, these four GIs make Rogue Trooper a refreshingly fun title. This lets you hack and fight simultaneously something you'll definitely need to master if you hope to see the end of the game. Helm can bypass just about any gate or security panel in the game, and all you need to do is place him next to the door and let it do its work. His most important duty, though, is in-house hacker. But he can also project a hologram of your image to confuse enemies. At the most basic level, Helm lets you zoom in on enemy targets for sniping purposes. Lastly, you come across Helm, who handles (surprise!) your helmet. And having your "intelligent" backpack inject you with drugs when you sustain damage is undeniably groovy. It's a simple matter of choosing what you want from the menu and buying it.
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You will always have enough scrap for ammunition, grenades or whatever upgrade you wish to purchase. Having said that, the game is entirely too generous on standard difficulty. Scrap is basically money in Rogue Trooper, so it really helps to find as much as possible. He can manufacture new weapons and upgrades using scrap you find scattered throughout the game. This works incredibly well, as it acts as backup when outnumbered or you can use it as a distraction when trying to be sneaky.īagman, the second guy you find, rides in your high-tech backpack. You can even place Gunmar on the ground and let him act as an independent turret. He helps you reload when out of ammo and tracks enemy targets to improve accuracy. You first attach a soldier by the name of Gunmar who ends up handling your weapons. Cooler still, each of these dead GIs performs vital combat functions. It's not, of course, since you can't control these soldiers directly, but it helps make the game feel different. That's how Rogue Trooper winds up with the company of three GIs.Īnd they each have a different voice and personality, lending this solo action jaunt a bit of a squad-based feel. If killed, another soldier can rip it out, equip it within 60 seconds, and form a symbiotic bond. See, each genetic soldier comes with a little chip that stores his or her skills and personality. To put it simply, the consciousness of three dead soldiers possesses most of your equipment. What makes this game different, and therefore better than many other action efforts, deals strictly with the way you use weapons and equipment. He survives the GI massacre and sets out to find who orchestrated the betrayal. The game follows the exploits of a GI known only as the Rogue Trooper. Only a handful survive and are left on the battlefield to fend for themselves. On the eve of a massive campaign against the Norts, the GIs suffer from a betrayal that almost wipes them out. These super soldiers benefit from superhuman strength and resistance to the toxic atmosphere of Nu Earth, their native planet. They decide to modify human beings to create Genetic Infantryman. The Norts eventually gain the upper hand during the conflict, and the Southers have to come up with something drastic to shift the war in their favor. The whole affair takes place during a futuristic war between the Norts and Southers. And the story, while simple, does a decent job of keeping your interest throughout the adventure.

The setting actually does quite a lot to lend the game a unique flare. And it all takes place in a distinct future filled with alien landscapes, genetic freaks and high-tech hardware. It's still a straightforward action game, but it offers the right blend of stealth and innovative weapon management to keep things fresh. In the case of Rogue Trooper, developers shake things up a bit. It didn't really do anything new, but it offered a wild degree of polish and refinement. That, or go the traditional route and just do it better than anyone else does. Developers need to come up with ways to set them apart. Especially now, when third-person explode-a-thons rule the marketplace. Action games tend to get stale rather quickly.
